/* Emacs style mode select   -*- C++ -*- */
/*-----------------------------------------------------------------------------*/

/* $Id:$*/

/* Copyright (C) 1993-1996 by id Software, Inc.*/

/* This source is available for distribution and/or modification*/
/* only under the terms of the DOOM Source Code License as*/
/* published by id Software. All rights reserved.*/

/* The source is distributed in the hope that it will be useful,*/
/* but WITHOUT ANY WARRANTY; without even the implied warranty of*/
/* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License*/
/* for more details.*/

/* DESCRIPTION:*/
/*	Items: key cards, artifacts, weapon, ammunition.*/

/*-----------------------------------------------------------------------------*/


#ifndef __D_ITEMS__
#define __D_ITEMS__

#include "doomdef.h"

#ifdef __GNUG__
#pragma interface
#endif


/* Weapon info: sprite frames, ammunition use.*/
typedef struct
{
    ammotype_t	ammo;
    int		upstate;
    int		downstate;
    int		readystate;
    int		atkstate;
    int		flashstate;

} weaponinfo_t;

extern  weaponinfo_t    weaponinfo[NUMWEAPONS];

#endif
/*-----------------------------------------------------------------------------*/

/* $Log:$*/

/*-----------------------------------------------------------------------------*/
